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REVIEW: Starfinder: Angels of the Drift

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REVIEW: Starfinder: Angels of the Drift

3.25/5.0 Stars
Rating if the Book Were a Movie: PG-13

Creative Team 

Writer: James L. Sutter
Art:Edu Menna
Colors: Adriano Lucas
Letters: Tom Napolitano
Cover: Biago D’Alessandro
Editor: Joe Rybandi
Publisher: Dynamite

Ratings 

Story: 3.3 Stars
Interior Artwork: 3.4 Stars
Cover Artwork: 3.4 Stars
Dialogue: 3.4 Stars
Mechanics: 3.0 Stars
Editing: 3.0 Stars

About the Book

Starfinder: Angels of the Drift is a story that involves a motley crew of characters and how they survive the space between space, known as The Drift.  When the crew take on a passenger that wishes to go to a planet that is not connected to The Drift, who offers to pay for a ride to a planet not yet connected. A rival crew attacks, wanting the spoils for themselves.

Reviewer’s Notes:

Stories related to games can be a mixed bag of items.  This one is no different, in this case Starfinder is a tabletop role playing game.  When you read this story it is not immediately evident of such, until you get to the pages at the back of the book, with character info for the game.

I enjoyed the story presented, as it was definitely a unique cast of characters that seemed to band together for a single cause, money.  The backstory provided at the front about “The Drift” itself aids in the understanding about the environment that the characters are in. The friendly banter is fun and reminds me of tabletop games that I myself have played.

The story is fast paced and immediately jumps into the action as they take on a passenger who wants to go to a planetary system not connected to “The Drift” and the crew thinks about the spoils they will get by being the first to the system, which is all fine and good, as most parties of characters look for the basics, riches and glory.

While I may never play the game, I did enjoy the book. This story has the potential to take the reader on many adventures with these characters, as well as possibly inspire many ideas for those that play the game.

The cover itself is well done, showing one of the main characters in the middle of a firefight. Setting the tone of the story and how fast paced the action is in the book. It’s eye-catching as it shows a character with two side arms in a possible space smuggler attire.  The artwork and the design is part of what caught my attention when I took it off the shelf from my local comic store.

The interior artwork is well done as it shows the intricacies of the characters, and the emotions they go through during the duration of the story, when focused on the characters.  It also reflects the fact that it is a space adventure, by using colors and styles that are more futuristic as it were, all of which add to enhancement of the story.

As your curator of the Historical Documents of the Imagination I hope you enjoyed your visit! If you enjoyed my review of this story please support the creators of this story!

May the historical documents of the imagination always inspire! Thanks for reading!

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Growing up in the 80s and 90s I grew up as an eclectic geek, a fact that still holds true today. I grew up watching all the classic cartoons of the 80's and had many an adventures with the toys that went with. Played tabletop RPG's and still enjoy computer gaming as adulting allows. On top of making time to read comics, and spend time with family and friends.

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